press
descriptions, facts, screenshots and logos, free to use.
tagline
tap. turn. solve.
a small puzzle for every morning.
in one line
a new 4x4 color-chain puzzle every day, scored against the exact, optimal solution.
short description
Unfurl is a free daily puzzle on a 4x4 board of arrowed nodes. Tap one and it turns, and the turn passes along the arrows, spreading its color down the chain. Make all sixteen nodes match in as few moves as you can. Every board is solved exactly by computer, so each score has a true optimal. Solving earns sealed packs of looks, sounds and melodies: over forty milestones to reach, holiday packs, and radiant looks in the shop.
long description
Unfurl is a daily logic puzzle for the morning, played in the browser on a phone or a computer. The board is sixteen nodes in a 4x4 grid, each with a color and an arrow. Tap a node and it turns; the turn passes to the node its arrow points at, which takes on the tapped node's color and turns in turn, and so on down the chain. The goal is to make the whole board one color in as few moves as possible.
Everyone gets the same board each day, and each of its three colors is scored on its own. Every board is searched exhaustively before it ships, so the fewest moves for each color is known exactly, and players are scored against that true optimal. Undo and reset are free.
Playing earns rewards. Over forty milestones, from a first solve to a year-long streak and a thousand perfect solves, each unlock a sealed pack of digital cards: looks that restyle the board and the page around it, sounds that play the chain, and melodies. Holiday packs go only to players who solve all three colors on the day. The rarest looks are radiant: holo cards that catch the light, with backgrounds that move. There are 105 cards in all.
The shop sells eight radiant looks, each with its own sound and melody, at $3 a pack, and sound packs at $2. What's inside is named before you pay, never random, and nothing bought changes a score. The daily puzzle, hints and stats are free, with no sign-up. Unfurl is made by one person, John McGuinness, at Quatrefoil Studio.
facts
- developer
- Quatrefoil Studio, LLC (one person, John McGuinness)
- launch
- as unfurl, 30 november 2026. first built in 2024 as node_shift.
- platform
- web, on phone and desktop. installs to the home screen as an app (a PWA), no app store needed.
- price
- the daily puzzle is free. premium is $7 once: every past puzzle, unlimited practice and a radiant pack. radiant look packs are $3, sound packs $2.
- rewards
- 105 cards of looks, sounds and melodies: over forty milestones and six holidays to earn them, and radiant packs in the shop
- puzzles
- a new one every day, a year of them by launch, all in the archive
- accessibility
- shaped nodes, lighter and darker colors, high contrast, reduce motion
- privacy
- no ads, no ad trackers
- site
- playunfurl.com
- contact
- hello@playunfurl.com
the share text
what a player sends a friend after a solve: no spoilers, a score per color, and a link to the same puzzle.
unfurl #363 · sun nov 8 🔴 3 ✨ optimal! 🔵 5 (optimal 4) ⚪ 4 ✨ optimal! https://playunfurl.com
download
every screenshot, logo, banner and the link card in one file: unfurl-press-kit.zip.
screenshots
from an archive puzzle, never today's. tap one for the full size.
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a chain running across the board
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solved, perfect: one color at the optimal
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the solutions drawer: yours is optimal
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a radiant look, temper, worn on the board
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a radiant card up close, in its holo finish
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the packs screen: cards earned by playing
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next up: milestones and how far along they are
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a sealed pack, waiting to be opened
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the pack opened: a look, a sound and a melody
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high contrast with shaped nodes
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on desktop, paper by day
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the packs screen on desktop
logos
the pinwheel mark and the wordmark. don't recolor or stretch the mark.
link card and banners
what a shared link shows, and the art on our social profiles.